Beasts
Badger
Badgers are mighty and noble. These mercurial beasts possess long life spans and immense strength. Badgers are wise, though short-tempered, and are sometimes blessed with inexplicable powers of prophecy. They tend to live separated from other badgers, often dwelling among other beasts as a guardian or mentor.
Attributes. 6 Brawn, 4 Brains, 2 Dexterity, 5 Destiny
Skills. Learn one of: Athletics, Coercion, Lore
Statistics. +2 Fight
Traits. Badgers have exceptional Attributes.
Badgers have the following ability options:
- Unstoppable Force (Attack, 1sp): On hit, you lose one condition.
- Primeval Guardian (Reaction, Self, 2sp): If you just took damage, halve it.
- Eulalia (Action, Self, 0sp): If in battle, become Courageous.
- Bloodwrath (Trait): Being bloodied adds +2 Fight instead of its usual effects.
Hare
Hares are fearsome and festive warriors. They are known for being jovial, talkative, and obnoxious. Their appetites for both food and battle are legendary. Despite their casual and jocular façade, hares are perilous and courageous fighters. Most societies of hares value military training, making them dependable allies in wartime.
Attributes. 3 Brawn, 2 Brains, 4 Dexterity, 3 Destiny
Skills. Learn one of: Athletics, Performance, Searching
Statistics. +1 Fight, +1 Counter, +1 Speed, +1 Spirit
Traits. Hares treat all food as favorite food. Hares have a +3 bonus on any checks involving jumping height or distance.
Hares have the following ability options:
- Blood and Vinegar [T] (Attack, 2sp): Add +2 Fight and +1 damage.
- Forward the Buffs (Action, Self, 1sp): Become Hasted.
- Eulalia (Action, Self, 0sp): If in battle, become Courageous.
- Perilous Beast (Trait): While you have a boon and are not at full health, add +1 damage.
Hedgehog
Hedgehogs are tough and self-reliant. These quiet folk come from all walks of life. They are typically easygoing and friendly, possessing good humor, and a love of nature. All hedgehogs take pride in their fearsome natural armor of spikes, which can be dangerously effective.
Attributes. 5 Brawn, 2 Brains, 2 Dexterity, 3 Destiny
Skills. Learn one of: Bargaining, Crafting, Survival
Statistics. +1 Counter, +1 Health, +1 Armor
Traits. Hedgehogs reduce hostile Push effects by 1.
Hedgehogs have the following ability options:
- Hedgehog Roll [T] (Action, Adjacent Foes, 1sp): Cause 1 armor-ignoring damage to all targets.
- Bristle (Action, Self, 1sp): Become Mighty.
- Stand Alone (Action, Self): In battle, restore your SP to half of max if you are adjacent to no allies.
- Spike (Trait): Spend 1 SP to cause 1 armor-ignoring damage to a foe who attacked you with a strike.
Mole
Moles are tough and supportive. These sensible little beasts have a quaint dialect and a penchant for industrial work. They are at home in dark, cramped spaces, but also enjoy the solid land on the surface. Moles are often afraid of both heights and water and tend to be emotional over simple things. Don't be fooled by their rustic charm — they are crafty when they mean to be.
Attributes. 4 Brawn, 5 Brains, 3 Dexterity, 2 Destiny
Skills. Learn one of: Crafting, Lore, and Sneaking
Statistics. +1 Health, +1 Spirit
Traits. Moles ignore the Obscured and Squeezing position penalties.
Moles have the following ability options:
- Practical Logic (Action, One, 2sp): Target becomes Focused.
- Sturdy Tunneller (Reaction, Self, 2sp): If you just became Weakened, remove it immediately.
- Supportive (Action, One, 2sp): Target becomes Courageous.
- Industrious (Trait): When you target yourself with an ability, you may spend 2 SP to become Focused.
Mouse
Mice are versatile and skilled adventurers. These little creatures have an industrious and cooperative nature that leads them to prosper in any peaceful community. Mice are timid creatures; however, they are easily inspired by a courageous leader. There have been some remarkable mouse heroes, most notably, the great Martin the Warrior.
Attributes. 1 Brawn, 3 Brains, 3 Dexterity, 5 Destiny
Skills. Learn two of: Agility, Bargaining, Influence, Medicine
Statistics. +2 Spirit
Traits. Mice gain a boon of their choice at the start of battle.
Mice have the following ability options:
- Selfless Heroism (Maneuver, One, 1sp): Transfer all your boons to the target.
- Heroic Mercy (Action, Adjacent Foe, 1sp): If target foe is damaged, both you and the target restore 1 HP and you gain a boon.
- Small Greatness (Trait): Once per rest, spend 2 SP to promote a Fail on a Brawn or Fight check.
- Resourceful (Trait): Once per battle, journey, or interaction, you may use an ability at 0 SP cost.
Otter
Otters are aggressive fighters and great companions. These strong and sleek creatures are playful at heart—a fact which extends to most aspects of their life. Coupled with a strong sense of responsibility, they are dependable, optimistic, and willing. Otters will not hesitate for even a moment if they are needed. As such, otters are often respected for providing for their community.
Attributes. 5 Brawn, 3 Brains, 4 Dexterity, 3 Destiny
Skills. Learn one of: Athletics, Coercion, Waterwise
Statistics. +1 Fight, +1 Spirit
Traits. Otters can hold their breath up to 5 minutes, can swim at no extra move cost, and ignore the Submerged position penalty.
Otters have the following ability options:
- Challenger's Shot [T] (Shot, 1sp): Add armor piercing. On hit, target becomes Disheartened.
- Swashbuckler's Strike [T] (Dual Strike, 1sp): Add +1 damage.
- Protector's Strike (Reaction, Strike, 1sp): If a foe just attacked another ally, make a basic strike against that foe.
- Fierce Avenger (Trait): You become Mighty and Hasted when an ally is defeated in battle.
Shrew
Shrews are resourceful and cautious travelers. Though a belligerent bunch, shrews are the loyal protectors of Mossflower's many waterways. They tend to live in nomadic river tribes which serve as transportation (and as guardians) for travelers on the River Moss and its tributaries. These tribes live comfortably off the bounty of woods and water, and their cooks and quartermasters are regarded as the most resourceful in Mossflower.
Attributes. 3 Brawn, 4 Brains, 5 Dexterity, 2 Destiny
Skills. Learn one of: Crafting, Survival, Waterwise
Statistics. +2 Counter
Traits. Shrews have a +1 bonus to all cooking checks and may use glory to negate an equipment damage event on any party member.
Shrews have the following ability options:
- Belligerence (Maneuver, Any Other, 1sp): If you and the target are both at full health, you both move your speed toward each other.
- Stubborn Endurance (Action, One, 2sp): Remove a condition from target. In battle, cost 1 SP.
- Guosim Windmill [T] (Strike, 2sp): Add +2 Fight for each ally adjacent to you (max +4).
- Agile Fighter (Trait): After you attack a foe, you may shift 1 hex.
Squirrel
Squirrels are fast and dangerous opponents. Best described as lively, squirrels have a distinct passion for life. They possess tender feelings and fierce tempers in equal measure. Above all, squirrels want to be free to enjoy their lives. They are at home in the trees—naturally swift and incredibly nimble. For this reason, most squirrels remain in the mighty forests of Mossflower Wood, though others seek the grandeur of towers or the rigging of great sailing ships.
Attributes. 2 Brawn, 3 Brains, 6 Dexterity, 3 Destiny
Skills. Learn one of: Agility, Searching, Sneaking
Statistics. +2 Speed
Traits. Squirrels can climb at no extra move cost and ignore the Balancing and Climbing position penalties.
Squirrels have the following ability options:
- Rapid Action (Reaction, Self, 2sp): If a foe finished an action, you may Attack, Recover, or Dash.
- Surprise Attack (Attack, 1sp): Add +2 Fight if target has no available reaction and is not in defense mode.
- Happy Go Lucky (Trait): You ignore the effects of newly applied conditions until the end of your next turn.
- Effortless Dodge (Trait): Once per battle, you may enter defense mode without using a reaction.
Vole
Voles are swift and hearty adventurers. Wilder and less common than mice, voles share a similar form and personality to their sleek cousins. Many voles live along Mossflower's rivers and reside in communities such as Redwall Abbey. They tend to be quiet and nostalgic creatures, but when they feel called to adventure, they respond with unusual eagerness.
Attributes. 2 Brawn, 3 Brains, 4 Dexterity, 3 Destiny
Skills. Learn one of: Bargaining, Medicine, and Performance
Statistics. +1 Health, +2 Glory, +1 Speed
Traits. Voles regain glory when their party is awarded bonus XP at session end for defeating high level foes in battle or hostile lands in a journey.
Voles have the following ability options:
- Bold Strike (Strike, 1sp): On hit, you may move your speed.
- Brave Traveler [T] (Maneuver, Self, 1sp): Become Courageous and move your speed.
- Skittish (Maneuver, One Adjacent, 2sp): Target is Slowed and move your speed.
- Stout Creature (Trait): May spend 3 SP to regain 2 HP on the first turn of a battle or journey.