Destiny Traits

Table of Traits

Destiny traits are passive effects acquired by characters with high Destiny. These special features mark something unique about your character and the importance of their role in the story. Traits are often quasi-supernatural.
For every 3 points of Destiny, you gain one trait. Once chosen, the trait is permanent.
A trait can only be chosen once unless it specifies otherwise.

Trait Benefit
Armorer You are familiar with arms and armor. Attribute requirements and armor penalty scores on equipment are reduced by 1.
Brainy Add +1 to Brains.
Brawny Add +1 Brawn.
Chef You are talented at culinary arts. Add +2 to cooking checks.
Deadly Add +1 Fight.
Destined Add +1 Destiny.
Determined You are not easily stopped. You may use glory once per day to remove a condition.
Dexterous Add +1 Dexterity.
Efficient You know how to get tasks done quickly. Add +2 to progress checks for downtime projects.
Evasive Add +1 Counter.
Expertise Add +2 to your skill bonus with a chosen skill. (This trait can be chosen multiple times with different skills.)
Glorious Add +1 Glory.
Golden Blessing Your luck leads you to just the right places. Add +2 to journey discovery checks.
Guarded Soul Ignore the first time your character would die. The second time you would die, you may choose an extra Last Chance effect before dying.
Healthy Add +1 Health.
Patronage You have the attention of a powerful spirit with unknown motives. Add +2 to riddle checks. Be wary.
Skilled Learn one new skill.
Sleep Lightly You awaken from sleep suddenly when danger approaches.
Spirited Add +2 Spirit.
Spotting Tells You can sense when a creature is deceiving you.
Swift Add +1 Speed.
Talented Learn two new abilities.
Unwavering Ignore one stun effect in each battle.
Vendetta Choose a character as your mortal foe. You have +2 Fight and Counter against that character and you always have a good guess of what they are planning.

See Also