Discoveries

Making Discoveries

While on a journey, the party may happen upon useful or interesting things in the wilderness, such as a row of berry bushes, a clean spring, a good campsite, a hidden location, an opportune time for conversation, pawprints, or a good fishing spot. These are called discoveries.

Each party member may ask to check for a discovery check once per watch. To make a discovery check, the character must spend 1 SP or HP, then roll Destiny vs the land's Hostility. A specific skill bonus can be applied to try finding a specific type of discovery. Each time a discovery check is attempted, the land's Hostility rises by 1 until the next day.

The host and players may find that some situations can reasonably call for alternative skills, such as using Waterwise to find a Shortcut discovery in a marsh.

Amaze You find the type of discovery you were looking for.
Pass You make one random discovery.
Squeak You spend 1 SP or HP and make a random discovery.
Fail You get nothing! You lose! Good day, sir!
FOPP Your meandering causes your party to lose 1 progress if traveling or suffer interrupted rest if camping.

When you make a random discovery, roll twice on the chart, and choose one of the options rolled:

D20 Discovery Skill Description
Bounty Discoveries
1-4 Water Waterwise A natural source of water. 50% to contain one item of fish.
4-6 Foraging Survival One item of [d4] fruit [1], nuts [2], roots [3], or vegetables [4] as befitting the season and land.
7-8 Gathering Medicine One item of [d6] herbs [1-2], milksap [3-4], or sweets [5-6] as befitting the season and land.
Scouting Discoveries
9 Evidence Searching Tracks, clues, or signs of a creature's presence. Grants a Shortcut discovery if no special information remains to be revealed.
10 Hideout Sneaking A place to conceal your whole party while camping or evading pursuers, or an encounter with hidden creatures.
11-12 Shelter Crafting If camping, shelter needs are met. If traveling, negate weather effects for this watch.
13 Shortcut Athletics A more direct path that adds +1 progress this watch (once per watch).
14 Site Lore A noteworthy landmark or piece of civilization. Reveal a special site for this land or a random site.
15-16 Vista Agility A high point for reconnaissance. Reveal any special sites in the land. Reset the land's Hostility to default or roll a random discovery if already default.
Fellowship Discoveries
17 Introspection Bargaining You and another party member may spend glory to grant the party 1 XP.
18 Coaxing Coercion Another party member can make travel progress at no cost for this watch.
19 Encouragement Influence Grant any boon to another party member.
20 Carousing Performance Distribute SP equal your Destiny to your party.

See Also