Discoveries
Making Discoveries
While on a journey, the party may happen upon useful or interesting things in the wilderness, such as a row of berry bushes, a clean spring, a good campsite, a hidden location, an opportune time for conversation, pawprints, or a good fishing spot. These are called discoveries.
Each party member may ask to check for a discovery check once per watch. To make a discovery check, the character must spend 1 SP or HP, then roll Destiny vs the land's Hostility. A specific skill bonus can be applied to try finding a specific type of discovery. Each time a discovery check is attempted, the land's Hostility rises by 1 until the next day.
The host and players may find that some situations can reasonably call for alternative skills, such as using Waterwise to find a Shortcut discovery in a marsh.
| Amaze | You find the type of discovery you were looking for. |
| Pass | You make one random discovery. |
| Squeak | You spend 1 SP or HP and make a random discovery. |
| Fail | You get nothing! You lose! Good day, sir! |
| FOPP | Your meandering causes your party to lose 1 progress if traveling or suffer interrupted rest if camping. |
When you make a random discovery, roll twice on the chart, and choose one of the options rolled:
| D20 | Discovery | Skill | Description |
|---|---|---|---|
| Bounty Discoveries | |||
| 1-4 | Water | Waterwise | A natural source of water. 50% to contain one item of fish. |
| 4-6 | Foraging | Survival | One item of [d4] fruit [1], nuts [2], roots [3], or vegetables [4] as befitting the season and land. |
| 7-8 | Gathering | Medicine | One item of [d6] herbs [1-2], milksap [3-4], or sweets [5-6] as befitting the season and land. |
| Scouting Discoveries | |||
| 9 | Evidence | Searching | Tracks, clues, or signs of a creature's presence. Grants a Shortcut discovery if no special information remains to be revealed. |
| 10 | Hideout | Sneaking | A place to conceal your whole party while camping or evading pursuers, or an encounter with hidden creatures. |
| 11-12 | Shelter | Crafting | If camping, shelter needs are met. If traveling, negate weather effects for this watch. |
| 13 | Shortcut | Athletics | A more direct path that adds +1 progress this watch (once per watch). |
| 14 | Site | Lore | A noteworthy landmark or piece of civilization. Reveal a special site for this land or a random site. |
| 15-16 | Vista | Agility | A high point for reconnaissance. Reveal any special sites in the land. Reset the land's Hostility to default or roll a random discovery if already default. |
| Fellowship Discoveries | |||
| 17 | Introspection | Bargaining | You and another party member may spend glory to grant the party 1 XP. |
| 18 | Coaxing | Coercion | Another party member can make travel progress at no cost for this watch. |
| 19 | Encouragement | Influence | Grant any boon to another party member. |
| 20 | Carousing | Performance | Restore 1 SP to a number of party members equal to your Destiny. |