Discoveries

Making Discoveries

While on a journey, the party may happen upon useful or interesting things in the wilderness, such as a row of berry bushes, a clean spring, a good campsite, a hidden location, an opportune time for conversation, pawprints, or a good fishing spot. These are called discoveries.

Each party member may ask to check for a discovery check once per watch. To make a discovery check, the character must spend 1 SP or HP, then roll Destiny vs the land's Hostility. A specific skill bonus can be applied to try finding a specific type of discovery. Each time a discovery check is attempted, the land's Hostility rises by 1 until the next day.

The host and players may find that some situations can reasonably call for alternative skills, such as using Waterwise to find a Shortcut discovery in a marsh.

Amaze You find the type of discovery you were looking for.
Pass You make one random discovery.
Squeak You spend 1 SP or HP and make a random discovery.
Fail You get nothing! You lose! Good day, sir!
FOPP Your meandering causes your party to lose 1 progress if traveling or suffer interrupted rest if camping.

When you make a random discovery, roll twice on the chart, and choose one of the options rolled:

D20 Discovery Skill Description
Bounty Discoveries
1-4 Water Waterwise A natural source of water. 50% to contain one item of fish.
4-6 Foraging Survival One item of [d4] fruit [1], nuts [2], roots [3], or vegetables [4] as befitting the season and land.
7-8 Gathering Medicine One item of [d6] herbs [1-2], milksap [3-4], or sweets [5-6] as befitting the season and land.
Scouting Discoveries
9 Evidence Searching Tracks, clues, or signs of a creature's presence. Grants a Shortcut discovery if no special information remains to be revealed.
10 Hideout Sneaking A place to conceal your whole party while camping or evading pursuers, or an encounter with hidden creatures.
11-12 Shelter Crafting If camping, shelter needs are met. If traveling, negate weather effects for this watch.
13 Shortcut Athletics A more direct path that adds +1 progress this watch (once per watch).
14 Site Lore A noteworthy landmark or piece of civilization. Reveal a special site for this land or a random site.
15-16 Vista Agility A high point for reconnaissance. Reveal any special sites in the land. Reset the land's Hostility to default or roll a random discovery if already default.
Fellowship Discoveries
17 Introspection Bargaining You and another party member may spend glory to grant the party 1 XP.
18 Coaxing Coercion Another party member can make travel progress at no cost for this watch.
19 Encouragement Influence Grant any boon to another party member.
20 Carousing Performance Restore 1 SP to a number of party members equal to your Destiny.

See Also