Updates

Changelog for Version 1.1

Core Rules

Regardless of modifiers, rolling highest doubles (12 on 2d6 or 16 on 2d8) always results in an Amaze. Rolling lowest doubles (two 1's) always results in a FOPP.

New Mechanic: Promotion and Demotion. Some effects may promote or demote the result of a check. This means the result is raised or lowered, respectively, by one level. A Pass can be demoted to a Squeak, or a FOPP promoted to a Fail, as examples.

The Mighty boon now reduces incoming hostile Push effects by 1.

The Courageous boon now causes a check rerolled with glory to be promoted. The secondary effect to Fight and Counter has been removed.

Increased XP required per level by around 50%.

The Destiny traits table has been revamped and now has a better proportion of generally good traits versus situational traits.

Beasts

Badger's Bloodwrath ability has been altered.

Hare's Blood and Vinegar ability has been altered.

Hedgehog abilities have been altered: Hedgehog Roll, Stand Alone.

Moles receive +1 Brains and +1 Dexterity.

Mole abilities have been altered: Practical Logic, Supportive.

Mouse abilities have been altered: Selfless Heroism, Small Greatness, Heroic Mercy.

Otters receive +1 Brains and +1 Destiny.

Otter abilities have been altered: Challenger's Shot, Swashbuckler's Strike, Fierce Avenger.

Shrews receive +2 Brains. Special trait can now negate equipment damage on any party member.

Shrew abilities have been altered: Stubborn Endurance, Guosim Windmill.

Squirrels receive +1 Brawn and +1 Destiny.

Squirrel abilities have been altered: Rapid Action, Surprise Attack.

Voles now gain glory when their party earns certain bonus XP rewards.

Vole abilities have been altered: Stout Creature, Skittish.

Classes

Each class now receives a class-specific attribute boost at levels 3 and 5.

Class default weapon and outfit options have been opened up to choosing based on value.

Boxer traits and abilities have been altered: Fur'n'Fury, Low Blow, Field of Valor, Peak Fitness.

Duelist traits and abilities have been altered: Battle Ready, Final Thrust, Expert Disarm, Backswing, Duel of Ages, Audacious Challenger, Prized Possessions, Prized Legacy.

Healer traits and abilities have been altered: Deceptively Peaceful, Superior Health, Versatile Cure, Field Medic, Pound of Cure, Call for Peace, Robust Revive, Herbalist.

Hermit traits and abilities have been altered: Pack Tactics, Loyal Companion, Slippery as an Eel, Ensnare, Battle Companion.

Performer traits and abilities have been altered: Encouraging Performer, Ballad of Tammo, Ballad of Matthias, Ballad of Sunflash, Ballad of Laterose, Ballad of Gabool, Vengeful Refrain, Tales of Hope, Bold Leader.

Scholar traits and abilities have been altered: Confound, Harmless Appearance, Plan of Attack, Historic Maneuver, Efficient Planning, Calculated Attack, Outwit, Know Thy Enemy.

Scout traits and abilities have been altered: Hearthguard, Observant Risk-taker, Deadeye Shot, Rapid Shot, Evasive Stance, Ambush, Lead On, Fellowship, Travel Guide.

Seer traits and abilities have been altered: Malefic Visions, Fateful Guide, Fateful Hindrance, Words of Valor.

Warrior traits and abilities have been altered: Interposing Block, War Cry, Issue Challenge, Soldier's Focus, Heroic Feats.

Equipment Rules

All Outfits have +1 Armor value. (This broad change also applies to NPCs.)

Gambeson req reduced to 2.

Full Plate Armor req reduced to 7.

Weapons are now sorted into three categories, effectively sorted by social class: Brawler, Ruffian, and Soldier.

Weapons no longer have inherent Fight and Counter bonuses. Some other stats adjusted accordingly.

Weapon Reqs and Tricks have been rebalanced across numerous weapons.

Longbow renamed to War Bow (just for Joe).

Shields now have -1 Damage.

Food Rules

DCs for recipes have been largely moved toward the center. Most DC 0 are now DC 2 and some DC 8 are now DC 6, etc.

Amaze result on a recipe now grants XP if the DC is higher than your party level.

Journey Rules

Land Variants: these modifiers can be applied to any land, modifying its base stats and changing its difficulty. These variants can be stacked with each other and change the likelihood of acquiring bonus XP from completing difficult lands.

D20 event check results of 1 cause two more events to occur.

Discovery table changes:

Three categories now exist: Bounty (water, foraging, gathering), Scouting (evidence, hideout, shelter, shortcut, site, vista), and Fellowship (new social discovery category).

Scouting discoveries (except shelter and vista) are less common.

Evidence discovery now grants a Shortcut if there is no undiscovered information to reveal.

Shelter discovery now protects from weather for one watch if traveling instead of camping.

Vista discovery now reveals special sites and rolls a random discovery if hostility is already default.

Foraging discovery now occurs 50% more often than Gathering discovery.

Hideout discoveries can now lead to random encounters and counter ambushes.

NEW: Introspection discovery (Bargaining): You and another party member may spend glory to grant the party 1 XP.

NEW: Coaxing discovery (Coercion): Another party member can make travel progress at no cost for this watch.

NEW: Encouragement discovery (Influence): Grant any boon to another party member.

NEW: Carousing discovery (Performance): Restore 1 SP to a number of party members equal to your Destiny.

Downtime Rules

Downtime progress has been abstracted from specific units of time (hours, days, etc.) to generalized downtime progress points to prevent confusion on the direct passage of time during a downtime project.

Battle Rules

Attack results are now as follows:

Amaze - causes 1 direct damage and stuns

Pass - causes full damage

Squeak - causes half damage

Fail - causes 1 damage to guard only.

FOPP - causes no damage.

Ranged weapons no longer require reloading - this mechanic has been removed.

New default actions have been added to skirmish sequences: Charge, Evade, Take Aim, and Draw Fire.

When the players win a battle without any of their characters being killed, their characters now restore half of their missing spirit points.

See Also