Food

Introduction

Food is a prominent feature of Mossflower. All creatures appreciate this simple pleasure of life. Not only is food necessary for a character to rest well and recover their health, but it also provides hearty benefits for adventurers.

Ingredients

A food item not yet cooked into a combined meal is called an ingredient. This is a serving of a certain type of food. An ingredient can be eaten on its own, allowing you to benefit from resting and gain a small bonus, but combining ingredients into meals makes them more potent – and more easily shared with companions!

Ingredients can be acquired through trade, looting, or harvesting them yourself. Most tend to last for weeks without spoiling, though circumstances can change that. Food which has begun to spoil must be marked as damaged. Spoiled food is marked as broken. Obviously, spoiled food cannot be repaired.

Each ingredient fits into a pouch slot in your inventory.

Name Value Effect
Fish 2g Add +1 to Speed
Fruit 1g Add +1 to all Destiny checks.
Grain 1g Add +1 to all Brains checks.
Herbs 3g Add +1 to Health.
Milksap 2g Add +2 maximum SP.
Nuts 2g Add +1 to Fight
Roots 1g Add +1 to all Brawn checks.
Sweets 3g Add +1 to Counter.
Vegetables 1g Add +1 to all Dexterity checks.

Meals

A meal is a combination of ingredients formed into a single food item. Meals are more powerful than eating raw ingredients because meals can provide extra benefits while also feeding multiple characters. Because meals are larger, they require a pack slot in your inventory.

Cooking

To cook a meal, a character must have the ingredients listed in the recipe and the means to prepare them. In most cases this requires tools like a mess kit, but a character may have access to a kitchen or similar amenities. Many recipes also require a suitable heat source, such as an oven or campfire. This process usually requires an hour and can be done while resting.

At the end of that time, have the character make the check listed on the recipe. This is always a Brains check, connected to a specific skill, with a listed difficulty. Consult the result below:

Amaze The meal is magnificent. Anyone who receives its special benefit also regains 1 Glory.
Pass The meal is correctly crafted.
Squeak You made some mistakes. Half of the ingredients must be re-added to craft the meal. If not, it is marked as damaged.
Fail The meal is poorly done, but filling. It is marked as damaged.
FOPP The meal is a disaster and the ingredients are wasted.

Storage

Meals are kept in a pack slot in your inventory. They are subject to equipment damage. “Damaged” meals can be eaten and still grant an ingredient bonus, though the special benefit is not gained. “Broken” meals are inedible. Be sure to eat before then. Naturally, meals cannot be repaired.

Spoiling. Meals are marked “damaged” after one day of storage and are marked “broken” after one more day. Some meals “keep well” - these do not spoil, but are often harder to make, or else less stimulating and less beneficial than fresh fare.

Eating

A meal is greater than the sum of its parts. When characters eat a meal while resting, it feeds one character for each ingredient used to make it. Also, the characters who eat the meal may choose which benefit they wish to receive from the ingredients used in the meal, but only one. Multiple characters may choose the same ingredient benefit. Lastly, the meal provides a second special bonus depending on the recipe. All benefits from food last until your next meal, or 24 hours—whichever comes first.

Favorite Food.Each character has a favorite food—an ingredient which makes a meal extra special for them. When you eat a meal made with your favorite food, you gain the benefits of that ingredient and may also choose another ingredient in the meal as an additional bonus.

Recipes

A recipe is a set of requirements for creating a certain meal and a list of its benefits and properties. A recipe includes the following features:

  • Check. This is the skill check for cooking this recipe, listed with a difficulty modifier such as a very easy “Survival (DC 0)” or a very hard “Lore (DC 8)”. Recipes with more ingredients and better benefits are harder to make.
  • Properties. A recipe may have one or more properties. “Combine over heat” means the recipe requires a heat source to cook. “Keeps well” means the recipe does not spoil in your inventory.
  • Ingredients. Recipes require between 2 to 6 ingredients. As the number of ingredients goes up, so typically does the difficulty of the food item.
  • Benefit. This special benefit is gained by any character who eats this meal, if the meal is not ruined by spoilage or bad cooking.

Recipe List

See Also