Scout

Class Description

“A good scout is versatile. We are archers, adventurers, caretakers, and travelers. Tread carefully. Move swiftly. Stay out of sight.”

Why be a Scout? You want to be a quick and skilled ranged fighter that specializes in disrupting enemy actions. Scouts are perfect for players who like to fight but also want a character with good noncombat options.

Attributes. +1 Brains, +1 Dexterity
Skills. Learn three of: Agility, Athletics, Crafting, Lore, Medicine, Searching, Sneaking, Survival, and Waterwise
Statistics. 4 Fight, 4 Counter, +1 Speed
Traits. Scouts gain the following traits at 1st level:
  • Hearthguard: +1 Fight with ranged attacks.
  • Observant Risk-taker: May use glory before a risk die is rolled to reduce the result by 2.
  • Nimble: May use glory to shift 2 hexes at any time in battle.

Equipment

Pack Equipment.

  • Outfit (50g or less)
  • 3 Weapons (20g or less each)
  • Rope
  • Water Gourd

Pouch Equipment

  • Dagger
  • Hood
  • Hotroot Powder
  • Tinderbox Kit
  • 2 Torches
  • 2 Poultices

Abilities

Scouts have the following ability options:

  • Deadeye Shot [T] (Shot, 2sp): Add +2 Fight and +2 damage.
  • Warning Shot (Shot, 2sp): On hit, target and all adjacent foes are Disheartened.
  • Rapid Shot (Reaction, Self, 2sp): On hit with a shot action, make another basic shot.
  • Evasive Stance (Maneuver, Self, 2sp): Until the start of your next turn, demote incoming shot attacks.
  • Swift Escape (Reaction, Self, 3sp): If a foe hit you, the attack misses and you move your speed.
  • Overwatch (Reaction, Shot, 1sp): If a foe just used a Shot action, make a basic shot on that foe.
  • Ambush (Action, One Foe, 1sp): All allies adjacent to target become Mighty.
  • Lead On (Action, Adjacent Allies, 3sp): Targets become Hasted.
  • Split Chase [T] (Maneuver, One Ally, 1sp): You and target move per speed.
  • Fellowship (Action, One Ally, 2sp): You and the target may share one boon with each other.
  • Delay Advance (Action, Area Foes, 3sp): Targets become Slowed.
  • Isolated Target (Attack, 1sp): On hit, if target has a tactical penalty, it is stunned.
  • Shock Tactics [T](Attack, 2sp): On hit, target loses a boon and is stunned.

Progression

The Scout receives additional benefits at the following levels:

Level Feature
2 +1 Fight, +1 to one Attribute, also choose:
+1 Fight & Spirit OR +1 Counter & Speed
3 +1 Dexterity, also choose:
Stay Ahead: You can take an extra maneuver action in the first round of battle.
OR
Experta Skirmisher: You can take an extra action in each skirmish turn.
4 Learn an ability and a skill from the Scout list, +1 to two Attributes, also choose:
+1 Fight OR +1 Counter
5 +1 Brains, also choose:
Careful Searcher: Your discovery checks do not cause rising hostility and you ignore the rising hostility caused by other characters.
OR
Travel Guide: In each watch of a journey, you may let other characters spend your SP to make travel progress.
6 Learn an ability and a skill from the Scout list, +1 to one Attribute, also choose:
+1 Damage OR +1 to one Attribute
7 +1 Speed, also choose:
+1 Fight & Health OR +1 Fight & Counter
8 +1 Fight, Counter, & Speed; +1 to two Attributes, also choose:
Deadly Precision: Add armor piercing to all attacks.
OR
Precise Shot: Your Shot actions have no penalty for shooting at foes adjacent to your allies and you can still shoot while adjacent to a foe.

See Also