Scout
Class Description
“A good scout is versatile. We are archers, adventurers, caretakers, and travelers. Tread carefully. Move swiftly. Stay out of sight.”
Why be a Scout? You want to be a quick and skilled ranged fighter that specializes in disrupting enemy actions. Scouts are perfect for players who like to fight but also want a character with good noncombat options.
Attributes. +1 Brains, +1 DexteritySkills. Learn three of: Agility, Athletics, Crafting, Lore, Medicine, Searching, Sneaking, Survival, and Waterwise
Statistics. 4 Fight, 4 Counter, +1 Speed
Traits. Scouts gain the following traits at 1st level:
- Hearthguard: +1 Fight with ranged attacks.
- Observant Risk-taker: May use glory before a risk die is rolled to reduce the result by 2.
- Nimble: May use glory to shift 2 hexes at any time in battle.
Equipment
Pack Equipment.
- Outfit (50g or less)
- 3 Weapons (20g or less each)
- Rope
- Water Gourd
Pouch Equipment
- Dagger
- Hood
- Hotroot Powder
- Tinderbox Kit
- 2 Torches
- 2 Poultices
Abilities
Scouts have the following ability options:
- Deadeye Shot [T] (Shot, 2sp): Add +2 Fight and +2 damage.
- Warning Shot (Shot, 2sp): On hit, target and all adjacent foes are Disheartened.
- Rapid Shot (Reaction, Self, 2sp): On hit with a shot action, make another basic shot.
- Evasive Stance (Maneuver, Self, 2sp): Until the start of your next turn, demote incoming shot attacks.
- Swift Escape (Reaction, Self, 3sp): If a foe hit you, the attack misses and you move your speed.
- Overwatch (Reaction, Shot, 1sp): If a foe just used a Shot action, make a basic shot on that foe.
- Ambush (Action, One Foe, 1sp): All allies adjacent to target become Mighty.
- Lead On (Action, Adjacent Allies, 3sp): Targets become Hasted.
- Split Chase [T] (Maneuver, One Ally, 1sp): You and target move per speed.
- Fellowship (Action, One Ally, 2sp): You and the target may share one boon with each other.
- Delay Advance (Action, Area Foes, 3sp): Targets become Slowed.
- Isolated Target (Attack, 1sp): On hit, if target has a tactical penalty, it is stunned.
- Shock Tactics [T](Attack, 2sp): On hit, target loses a boon and is stunned.
Progression
The Scout receives additional benefits at the following levels:
| Level | Feature |
| 2 | +1 Fight, +1 to one Attribute, also choose: +1 Fight & Spirit OR +1 Counter & Speed |
| 3 | +1 Dexterity, also choose: Stay Ahead: You can take an extra maneuver action in the first round of battle. OR Experta Skirmisher: You can take an extra action in each skirmish turn. |
| 4 | Learn an ability and a skill from the Scout list, +1 to two Attributes, also
choose: +1 Fight OR +1 Counter |
| 5 | +1 Brains, also choose: Careful Searcher: Your discovery checks do not cause rising hostility and you ignore the rising hostility caused by other characters. OR Travel Guide: In each watch of a journey, you may let other characters spend your SP to make travel progress. |
| 6 | Learn an ability and a skill from the Scout list, +1 to one Attribute, also
choose: +1 Damage OR +1 to one Attribute |
| 7 | +1 Speed, also choose: +1 Fight & Health OR +1 Fight & Counter |
| 8 | +1 Fight, Counter, & Speed; +1 to two Attributes, also
choose: Deadly Precision: Add armor piercing to all attacks. OR Precise Shot: Your Shot actions have no penalty for shooting at foes adjacent to your allies and you can still shoot while adjacent to a foe. |