Outfits
Introduction
An outfit is any full set of clothing or armor which is worn across most of the body. As beasts, the beasts of Mossflower have little need for clothing during warm days—except for social reasons—but it is still useful to ward off the cold of night and winter. Armor, on the other hand, is a valuable piece of equipment for any adventurer in peril—second only to your weapon. But not every adventurer can easily don the heaviest suit of armor.
All outfits fit in a pack slot. Outfits take time to put on; they cannot be changed during battle. The host can sort out the details for donning an outfit when time is essential. Creatures come in many shapes and sizes - a typical outfit needs to be tailored or shaped to fit the character who will be wearing it.
Reading the Table
The Outfits table has the following properties:
- Armor. The base armor value provided by the outfit. This reduces the damage taken from attacks. Heavier armor tends to be better here.
- Counter. The bonus to your Counter stat provided by the outfit, reducing your chance of being hit. Lighter armor tends to be better here.
- Penalty. Heavier armor imposes a penalty to Speed and Fight. The host can also impose this penalty on checks that might be impeded by it, such as attempting to swim, sneak, or climb. Effects that reduce this penalty cannot cause it to go negative and grant a bonus.
- Req. The Brawn requirement to wear this outfit without becoming Encumbered.
- Sleep. Whether the outfit can be worn while resting.
- Warm. Whether the outfit counts as warm clothing while journeying.
- Value. The typical value of this outfit, measured in goods. Heavier metal armor is particularly expensive to make and maintain in the society of Mossflower.
| Name | Armor | Counter | Penalty | Req | Sleep | Warm | Value |
|---|---|---|---|---|---|---|---|
| Clothes | 1 | 0 | 0 | 0 | Y | N | 10g |
| Travel Clothes | 1 | 0 | 0 | 0 | Y | Y | 20g |
| Jerkin | 1 | 1 | 0 | 1 | Y | N | 20g |
| Gambeson | 1 | 2 | 1 | 2 | Y | Y | 50g |
| Brigandine | 2 | 1 | 1 | 4 | N | N | 100g |
| Mail Armor | 3 | 1 | 1 | 5 | N | N | 150g |
| Plate Armor | 4 | 0 | 2 | 6 | N | N | 200g |
| Full Plate Armor | 5 | 0 | 2 | 7 | N | N | 400g |
Masterwork Outfits
Masterwork outfits add additional bonuses to the base statistics of the item depending on the description of their properties. These descriptions are appended to the start of the item name. A masterwork outfit can have two such properties. A masterwork outfit or weapon with two properties has 4x the value of a standard item of its type rather than double. An item with two properties cannot have the same property bonus twice.
| Outfit Bonus | Property Name |
|---|---|
| +1 Armor | Layered |
| +1 Counter | Nimble |
| -1 Penalty | Flexible |
| -2 Req | Balanced |
| Can Sleep | Comfy |
| Warm | Warm |