Scholar
Class Description
“Mossflower Wood is no library. Out here, we must use our knowledge to be learned travelers, peerless diplomats, and wise leaders.”
Why be a Scholar? You want to have a wide array of skills for a variety of challenges. Scholars are ideal for players who enjoy solving problems creatively.
Attributes. +2 BrainsSkills. Learn Lore and four of: Bargaining, Coercion, Crafting, Influence, Medicine, Performance, Searching, Survival, Waterwise
Statistics. 3 Fight, 4 Counter
Traits. Scholars gain the following traits at 1st level:
- Plan Ahead: Actions on the first tick of interaction, the first watch of journey, or the first round of battle cost 0 SP.
- Puzzle Solver: Double your skill bonus on any riddle check you make that uses it.
- Tutor: When an ally does a Brains or Destiny check, you may use glory to add your skill bonus to the check.
- Countermeasures: Once per battle, may use glory to stun a foe at the start of your turn.
Equipment
Pack Equipment.
- Travel Clothes
- 2 Weapons (10g or less each)
- Masterwork Scholar's Kit
- Protective Case
- Water Gourd
Pouch Equipment
- Hood
- 2 Candles
- Poultice
- Poison
- Tinderbox Kit
- 2 Trade Items (10g)
Abilities
Scholars have the following ability options:
- Exploit Anatomy [T] (Attack, 0sp): Attack using a Brains check vs Counter.
- Confound (Action, One, 2sp): Target becomes Dazed. If the target is already Dazed, it loses 1 HP.
- Precise Distraction (Reaction, One, 2sp): If target was just hit by an attack, the attack becomes a Fail.
- Harmless Appearance [T] (Attack, 1sp): Add +2 Fight. Add +1 damage if you have not caused any damage during this battle.
- Comforting Stories (Action, Allies, 3sp): Targets may use glory to restore 2 health.
- Plan of Attack [T] (Maneuver, One, 2sp): This turn, the target has -1 Counter per tactical penalty.
- Oldest Trick (Reaction, One Adjacent, 1sp): If the target just moved up to you, push the target 1 hex.
- Historic Maneuver (Maneuver, Allies, 1sp): All targets may shift 1 hex.
- Efficient Planning (Action, One, 2sp): Target becomes Focused.
- Calculated Attack [T] (Attack): On hit, you and one other ally restore 2 SP.
- Outwit (Action, One, 2sp): Target loses a boon.
Progression
The Scholar receives additional benefits at the following levels:
| Level | Feature |
| 2 | +1 Fight, +1 to two Attributes, also choose: +1 Counter OR +1 Health |
| 3 | +1 Destiny, also choose: Antiquarian: Restore 2 glory every time your party acquires a legendary item. OR Know Thy Enemy: You may use glory to re-roll a foe's Fight check that resulted in Pass. |
| 4 | Learn any skill, +1 to two Attributes |
| 5 | +1 Brains, also choose: Contingency Plan: Once per level, when you are defeated, you may use glory to revive at +1 HP, restore 2 SP, and gain 2 boons. OR Clever Packing: You may use your Brains attribute to determine your number of Pack slots. |
| 6 | Learn any skill, +1 to two Attributes |
| 7 | +1 Spirit also choose: +1 Fight & Counter OR +1 Health, Spirit, & Glory |
| 8 | +1 Fight & Counter; learn any skill, +1 to two Attributes, also
choose: Obsessive Behavior: You may announce the same telegraph ability at the end of a turn where you already used it. OR Sagacious Combatant: Your on-hit effects occur on Squeaks and Fails. On-Amaze effects occur on Pass. |