Scholar

Class Description

“Mossflower Wood is no library. Out here, we must use our knowledge to be learned travelers, peerless diplomats, and wise leaders.”

Why be a Scholar? You want to have a wide array of skills for a variety of challenges. Scholars are ideal for players who enjoy solving problems creatively.

Attributes. +2 Brains
Skills. Learn Lore and four of: Bargaining, Coercion, Crafting, Influence, Medicine, Performance, Searching, Survival, Waterwise
Statistics. 3 Fight, 4 Counter
Traits. Scholars gain the following traits at 1st level:
  • Plan Ahead: Actions on the first tick of interaction, the first watch of journey, or the first round of battle cost 0 SP.
  • Puzzle Solver: Double your skill bonus on any riddle check you make that uses it.
  • Tutor: When an ally does a Brains or Destiny check, you may use glory to add your skill bonus to the check.
  • Countermeasures: Once per battle, may use glory to stun a foe at the start of your turn.

Equipment

Pack Equipment.

  • Travel Clothes
  • 2 Weapons (10g or less each)
  • Masterwork Scholar's Kit
  • Protective Case
  • Water Gourd

Pouch Equipment

  • Hood
  • 2 Candles
  • Poultice
  • Poison
  • Tinderbox Kit
  • 2 Trade Items (10g)

Abilities

Scholars have the following ability options:

  • Exploit Anatomy [T] (Attack, 0sp): Attack using a Brains check vs Counter.
  • Confound (Action, One, 2sp): Target becomes Dazed. If the target is already Dazed, it loses 1 HP.
  • Precise Distraction (Reaction, One, 2sp): If target was just hit by an attack, the attack becomes a Fail.
  • Harmless Appearance [T] (Attack, 1sp): Add +2 Fight. Add +1 damage if you have not caused any damage during this battle.
  • Comforting Stories (Action, Allies, 3sp): Targets may use glory to restore 2 health.
  • Plan of Attack [T] (Maneuver, One, 2sp): This turn, the target has -1 Counter per tactical penalty.
  • Oldest Trick (Reaction, One Adjacent, 1sp): If the target just moved up to you, push the target 1 hex.
  • Historic Maneuver (Maneuver, Allies, 1sp): All targets may shift 1 hex.
  • Efficient Planning (Action, One, 2sp): Target becomes Focused.
  • Calculated Attack [T] (Attack): On hit, you and one other ally restore 2 SP.
  • Outwit (Action, One, 2sp): Target loses a boon.

Progression

The Scholar receives additional benefits at the following levels:

Level Feature
2 +1 Fight, +1 to two Attributes, also choose:
+1 Counter OR +1 Health
3 +1 Destiny, also choose:
Antiquarian: Restore 2 glory every time your party acquires a legendary item.
OR
Know Thy Enemy: You may use glory to re-roll a foe's Fight check that resulted in Pass.
4 Learn any skill, +1 to two Attributes
5 +1 Brains, also choose:
Contingency Plan: Once per level, when you are defeated, you may use glory to revive at +1 HP, restore 2 SP, and gain 2 boons.
OR
Clever Packing: You may use your Brains attribute to determine your number of Pack slots.
6 Learn any skill, +1 to two Attributes
7 +1 Spirit also choose:
+1 Fight & Counter OR +1 Health, Spirit, & Glory
8 +1 Fight & Counter; learn any skill, +1 to two Attributes, also choose:
Obsessive Behavior: You may announce the same telegraph ability at the end of a turn where you already used it.
OR
Sagacious Combatant: Your on-hit effects occur on Squeaks and Fails. On-Amaze effects occur on Pass.

See Also